Authenticity in games is a complex and subjective topic that Jesper Juul explores in his book Handmade Pixels: Independent Video Games and the Quest for Authenticity. He tackles the contradiction of independent games being both digital and promoted as rare handcrafted objects.
The definition of an authentic video game is nuanced and varies depending on unique viewpoints and techniques. The book delves into the nuances and perspectives surrounding authenticity, focusing on four key dimensions: honesty, quality, scale, and expectations.
Honesty. The artist's message must ring true, and their motivations should not solely be driven by money or fame.
Quality. Craftsmanship and aesthetic style play a role. Independent developers often opt for simpler art styles that match their capacity and resources. Perfection can be seen as inauthentic, as it lacks the imperfections of the physical world.
Scale. Humans relate better to things on a human scale. The massive scope and impersonal-ness of AAA games like Grand Theft Auto Six can make them feel inauthentic, while smaller independent games can feel more personal.
Expectations. There are real demands placed on both the art of video games and the artists. Some unconventional games are praised for pushing boundaries, while others are dismissed as not being games at all.
Brock Henderson, reviewing the book, concludes by urging Christians in the industry to create authentic games, emphasizing the importance of vulnerability and true expression.
The impact of AI in game development may further shape the conversation around authenticity, but the hunger for authenticity and intimacy will continue to grow.